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Sonic 1 idle sprite
Sonic 1 idle sprite





sonic 1 idle sprite

When it's in front of Mario, his hat and shoes are facing downward. When the camera is behind Mario and at an elevation/angle that isn't parallel to the ground, his shoes and hat are facing upward. Take your average third-person platformer for example - in this case, I'll use Super Mario 64. Sprites seen from the "back" (IE: PLAYA1) have a more "direct and forward" angle compared to the "front" sprites (IE: PLAYA5), where the character is angled slightly downward as from that point of view, they shift perspective upward just a noticable tad in order to emphasize the camera height/already given viewpoint. If I recall correctly, it's been said that every sprite angle (or at least, generally speaking as far as character sprites go) is drawn according to perspective.







Sonic 1 idle sprite